You can check the contents with your tool. Please refer as an example of database or event setting.
There is about 18 MB in zip format.Although you can download the plug-in alone from here, since you do not include the necessary images etc, please download the sample project above if you use it for the first time: http://hikimoki.sakura.ne.jp/plugin/plugin_ja/TMJumpAction.js
In addition to the plug-in file (TMJumpAction.js) there are also necessary things,
*All of these are included in the sample project. *
Depending on the setting of plug-in parameters, the number of necessary items may increase. img / system / Bullet1.png It is an image file to use as a bullet. *You can change the file used in the plugin parameters. *
img / system / TMJumpActionShield.png It is an image file used for defense action. Can be used together Plug-in
TMJumpAction.js is a plug-in that greatly changes the function of MOVIE MV.
When using other plugins together, please add so that the order of arrangement on the plugin management screen of the editor becomes lower than the jump action. *The following are plug-ins that can be used together with already confirmed operation. *
· Bit map extension (TMBitmapEx.js) · Map HP gauge (TMMapHpGauge.js) · Common event key (TMCommonEventKey.js) · Item shortcut (TMItemShortCut.js) · Boss HP gauge (TMBossHpGauge.js) · Log window (TMLogWindow.js) Method of operation
← / → : move ↑ / ↓ : Ladder movement ↓ (long press) : defense Z : Attack / Throw ↓ + Z : to lift X : Jump C : Dash Q / W : Actor change Enter / Space : Decide / Talk (Check) Esc / Num 0 : Cancel / Open menu attack
You can fire bullets by pressing the Z key, and you can damage damage to the opponent you hit. When the plug-in parameter "weaponSprite" is ON (true), the image of the weapon is displayed at the time of attack. Source: http://hikimoki.sakura.ne.jp/plugin/jump_action.html