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This is a very early stage development release of a minimalist prototype quick reflex platformer game. The focus the development at this stage is tweaking of the controls and implementation of new elements in the game. Future releases will focus on more complex level designs. The goal of this game is to try and make an engaging platformer with minimalist properties.
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My experiment of having minimalist graphics seems to be a failure, seems cubes on a screen doesn't draw in players. So I have started to shift the code to al...
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