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[Testbuild] Swift Kaleido! - Version 6.040 - Updated: 17:05 16/6 - 17
This will be the final build for a while as I work on the new menu system and gets it all up and running.
Kaleido's sprite has been changed to increase visibility when he's inside blocks of the same colour as himself.
Walljump and wallstick is once again revamped, this should allow for better control during fast manuevers
Wallstick duration shortened from 0.3 to 0.25
Debugged walljumps on level 58.
Sprinting deacceleration changed to 125.
Fixed bug where you sometimes picked up bullet pickups twice (?)
Tweaked levels: 38, 52, 35, 58, 40, 42, 38, 43, 44, 18, 12, 33, 48,
Tweaked starting position: 34, 24, 20, 10
Tweaked decor: 34
Tweaked tiles: Edge tiles for Grass, Snow, Cavern, Pipe and Brick levels
Minor optimization: Level 20

[Testbuild] Swift Kaleido! - Version 6.039 - Updated: 23:02 14/6 - 17
Walljump and wallstick overhauled and debugged.
Select return to 1 at menu when the last level is completed.
Wallstick duration extended from 0.2 to 0.3
Tweaked levels: 58, 38, 42, 11, 18, 10
Decor tweaked: 34

[Testbuild] Swift Kaleido! - Version 6.038 - Updated: 20:46 14/6 - 17
Last update created bugs with the walljump, these have been fixed
The menu select option will now return to the most recent map played to make menu navigations easier
Starting position of 48 tweaked
Tweaked levels: 31, 19
Level overhauls: 58, 56

[Testbuild] Swift Kaleido! - Version 6.037 - Updated: 01:00 13/6 - 17
Wallstick was accidentally turned off in the last update, this has been corrected
Spike collission shrunk
Viny bricks tiling tweaked
Tweaked starting poition: 45, 11
Norm deacceleration 150->175
Sprint deacceleration 50->150
Added decor 58&59
Tweaked levels: 9, 45, 48, 46, 44, 56, 27, 44
Tweaked tiling: 47, 48,

[Testbuild] Swift Kaleido! - Version 6.036 - Updated: 14:46 11/6 - 17
Sorry about the lack of updates, I've been sick.
Fixed bug where you couldn't selet 58 and 59 from the menu.
Snow levels extended to include 30
Jump strength 120->130
Jump sustain 120-> 130
Tweaked tiling: 30
Tweaked decor: 46, 43
Tweaked level: 23, 59, 42, 48

[LIVE] Swift Kaleido! - Version 6.035 - Updated: 00:00 6/6 - 17
Two new levels! This marks the end of the brick+vines levels!
Decor added for ALL environments to make things feel more alive!
All decor have a randomized frame at layout start.
Timer now counts in 0.1s again, still rolls over by the 520 mark
Tutorial screens moved up by 7 pixels
Pipe enironments start earlier and end later.
Tweaked levels: 28, 57, 33, 38, 56
Tweaked tiling: 58, 59, 48

[Testbuild] Swift Kaleido! - Version 5.034 - Updated: 22:26 3/6 - 17
Added trails for kaleido when he's sprinting!
Jump tweaked heavily:
Jump sustain 70-> 120
Jump Strength: 140-> 120
Portal SFX 0DB->-5DB
Tweaked: 51, 56
"Time Taken" text on credits character spacing 0->1

[Testbuild] Swift Kaleido! - Version 5.034 - Updated: 13:59 1/6 - 17
Tweaked 51
Fixed bug:
Environments not resetting in demo version
Demo version returning to level select instead of credits

[Testbuild] Swift Kaleido! - Version 5.033 - Updated: 16:26 31/5 - 17
Levels 31 and above are now LOCKED.
If you are a speedrunner, or someone who creates community content contact me regarding how to unlock these.
Added a level transition where the player is locked in place.
Splashscreen time lowered by 2 second
Fixed bullet collission bug where particle didn't spawn.
Cavern start at level 31 instead of 30
Tweaked: 56, 33, 46

[Testbuild] Swift Kaleido! - Version 5.032 - Updated: 14:49 30/5 - 17
Name change! [Call Me Old Kaleido] has been renamed to [Swift Kaleido!]
3 new levels!
Temporary splashscreen implemented!
Better [shot] particle effect on impact.
Bullets destroyed on lava impact.
Bug where colour changing got locked after gun pickup at level 31 fixed.
Horizontal camera implemented.
Levels 55-57 selectable from menu.
Fallspeed increased 175->190
Jump sustain increased 75->80
Tweaked levels: 48, 21, 27, 58, 55, 29, 57
Tiling fixed: 33, 30, 55, 56, 57

[Testbuild] Call Me Old Kaleido - Version 5.031 - Updated: 17:59 25/5 - 17
Jump safenet added! The extra duration for when you can get saved from a faulty jump is 0.1 seconds.
New keyboard sprite for tutorials
Teleportation SFX implemented
Ui positions tweaked slightly
Non sprint deacceleration increased from 130 to 175
Death SFX changed from -5DB to 0 DB
Deactivating enemy SFX changed from -5 DB to 0 DB
Tweaked levels: 48, 52, 5 , 27
Tweaked grass+dirt edge tiles.

[LIVE] Call Me Old Kaleido - Version 5.030 - Updated: 19:19 22/5 - 17
9 NEW LEVELS!
Introducing a new portal mechanic based on feedback from the community on a previous poll!
2 NEW ENVIRONMENTAL TYPES! Pipes and Viny Bricks!
Changed control scheme for controllers!
[Sprint] both triggers-> right trigger+right bumper
[Shooting] both bumpers-> left trigger+left bumper
Shrunk collision box for enemies
Bullets of the same colour as coloured blocks now pass through the block instead of being destroyed in it.
Wallstick duration upped from 0.1 to 0.15 seconds.
Deleted some files to minimize project size and hopefully improve performance.
Debugged level 48 where game wouldn’t recognize wall.
Fixed bug where ammo UI wasn’t visible on level 32.
Lowered text object ‘Press M to Mute’ down by 1 pixel.
Increased text spacing for ‘Press M to Mute’ and ‘Pres ESC to return to menu’ by 1 pixel.
Sound level on ‘shot’ SFX tweaked from -5DB to 0DB.
Max fallspeed 175 -> 190
Jump sustain 50 -> 75
Tweaked tiles: Cavern-Single, Piping tile, Dirt-single,
Tweaked levels: 46, 48, 52, 54, 29, 44, 40, 49, 12, 21, 23, 38, 28
Fixed tiling: 44, 40, 42, 39, 49, 50, 51, 52, 53

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