New character in development for the game! Morana - is inspired by slavic mythology, goddess of winter and what it brings - harsh cold, pain, diseases and death!
Hi! Recently I updated a rendering in the game, so now effects like depth of field, burnout decals for burnt objects and swaying grass are possible! Few of them are added now to the project, take a look: https://ko-fi.com/witchcrafter #indiegame#indiedev
Happy Halloween! For this special ScreenShotSaturday I want to show you elements interaction in Witchcrafter: you can conjure a boulder out of the ground, set it on fire and push it away. Use elements to your advantage! 🔥💧🌪️⛰️ And if you missed the latest news: 19.11.2020 - closed alpha demo for my Patrons (https://www.patreon.com/pawel_jarosz) ~2 weeks later - new public demo on Indiexpo!
Shaping a system, where you won't be able to cast fireballs inside a snowy storm, however if you find a shelter you'll be able to light up a small campfire #darkfantasy#action#rpg#metroidvania
This week I worked mainly on enemy AI. Some types can now jump and attack in the air! Thankfully a clone of Estel missed the hitbox! :D #pixelart#darkfantasy#metroidvania#indiegame
Hi! So the game is still developed, a lot of changes, new hero sprite, waving, burnable grass and some other elements this beautiful artifact of an old civilisation: