Nyheter 122 Feed Rss Endless Combat Dungeon

0.12r - Remove the dice roll animation because it was too repetitive. Added potion miscibility so drinking too many potions in the same day will make you explode.

0.11r - Added some scrolls and rings enemies might drop.

0.10r - Some enemies added

0.9r - Added some food pickups that enemies might drop.

0.8r - Traps fixed. The chest didn't disappear when a trap was triggered.

0.7r - Chests have 1/6 chance of triggering a trap when being bashed open. It's in the testing faze still and might not work correctly.

0.6r - Treasure chest loot wasn't working properly, but now it's fixed.

0.5r - 1/6 chance a treasure chest will appear when an enemy is defeated.

0.4r - 3 potential items to buy in the shop. They are randomized each day.

0.3r - New treasures, weapons reworked, bashing doors reworked.

0.2r - A way to get back to the village, halfway done with the shop, orb treasure worth 5000 silver and crown worth 10,000, but these are quite rare.

Revised update - many changes based on feedback. Still need to add a way to get back to town and to add the shop that will have randomized items the player can buy.

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