First-person party-based RPGDelve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
Real-time with a twistThe game world moves only with the player's input - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.
Deep and complexThere are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
- Character classes govern what skill a character can develop, and to what extent;
- Skills have 4 levels of Mastery, each with its own bonuses;
- Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
- Races provide stat bonuses and also govern which classes are available for characters;
- Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
- Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
- You can craft on items you find or buy!
- Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.
Class ConstructorCreate any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.
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