This is kind of big news, trying to revise this entire game so the code will be much more simplified (for me,) also more simple animations because otherwise it takes too long. SO... what's going to be added are many different kind of weapons and an easier to comprehend menu. That's it for now.
If I get some time, I'll keep working on new content. My current idea is to implement maps (finished the city) and different locations so I can make quests.
I want to try a clickable dungeon version and see how you people like it, if you don't I'll go back to the old and work from there.
Looting treasure isn't working correctly as of now.
Anyone know of any pixel artists taking commissions right now? Need backgrounds for the game.
Magic and items are their own categories in combat to make things easier. Making the game use 1 color only made it very ugly so it wasn't even an option. Just got to have to take my time... Still hope in the future that there will be so many events that each adventure will be unique and not so repetitive.
Score is working again. Still working on adding story-events back in and making new ones.
Working on a spin-off of this game called "Shadowmain," if you'd like to try the demo area, the link is right here. This is where I test mechanics, etc. Endless Combat Dungeon isn't abandoned.
https://buckthorn.itch.io/shadowmain2
Re-working how inventory items are used so that the player can hold an infinite supply instead of just 4. It's going to take a while before it's done. Also, treasures are going to become sellable items that can be pawned off and will only count towards your score if still in your inventory.
This game is in slow, slow process of becoming an open world game. Is it a good idea though? Will that make it better?