0.12r - Remove the dice roll animation because it was too repetitive. Added potion miscibility so drinking too many potions in the same day will make you explode.
0.11r - Added some scrolls and rings enemies might drop.
0.10r - Some enemies added
0.9r - Added some food pickups that enemies might drop.
0.8r - Traps fixed. The chest didn't disappear when a trap was triggered.
0.7r - Chests have 1/6 chance of triggering a trap when being bashed open. It's in the testing faze still and might not work correctly.
0.6r - Treasure chest loot wasn't working properly, but now it's fixed.
0.5r - 1/6 chance a treasure chest will appear when an enemy is defeated.
0.4r - 3 potential items to buy in the shop. They are randomized each day.
0.3r - New treasures, weapons reworked, bashing doors reworked.
0.2r - A way to get back to the village, halfway done with the shop, orb treasure worth 5000 silver and crown worth 10,000, but these are quite rare.
Revised update - many changes based on feedback. Still need to add a way to get back to town and to add the shop that will have randomized items the player can buy.