Superstarfighter is a league in which 5 species (currently), bring their own view to the galaxy. It is a “sportive competition”. Every game mode is a different “sport” as it was Olympic Games. The idea is that every species bring a “sport” they are passionate about it. The first species who win 3 matches win.
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I wrote an article about how to use data collected from your game, mixed with players feedback, in order to improve and speed up the process of design and gameplay iteration.
What do you think ? Do you use any analytics for your game ?
https://notapixelstudio.wordpress.com/2020/03/30/data-science-gamedev
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This game was born as a couch local-multiplayer game, but we added the option to play single player – with a bot, that is not really smart but goes directly to the point. But we suggest you gather some friends and play with the gamepad.
The game supports 1 to 4 players, so even if you can play alone, finding some friends to play with and defeat is funny.
Each player starts by choosing an alien pilot of their liking to enter the Superstarfighter league.
There are different Game-modes. All of them spin around two principal mechanics: The driving and the feeling of driving a ship in which you cannot stop and its physics (drifting, collision, speed) and the fact that your only way to defend is shooting bomb at your back. The bomb generates an explosions that might kill you .