Backrooms.zip
(21.3 MB)
Sitio web
Complete
Puzzle
Unity
A horror game, but with full lights on!
1 Actualizaciones
Hello everyone! After few days from publishing the Backrooms, I received some suggestions and questions about the game and most of them give ideas to make the game better but some of them is about how to actually play the game!
Therefore, I will add a tutorial mission beside other changes such as spookier enemies, better sound effects (remove the edgy screams) and eye bug fixes. but for now you can have these tips:
1- You start with 3 difficulty settings: Easy, Medium, Hard and Backrooms (Very Hard) which differs in enemy spawning time, back stab time and staring time.
2- Enemies spawn in 3 ways:
A) In front of you
B) Behind you
C) They don't actually appear but you hear a sound
3- Whenever enemies spawn behind you they "Back stab" you. Meaning you have a small time (Back stab time) before they kill you.
4- You disappear enemies by looking at them. (Lazy dev)
5- Follow a continuous sound in the Backrooms; That's the exit.
6- The faster you escape, the more your score will be.
7- Connect your Google, Facebook, Twitter or Twitch account to Game Jolt API to unlock trophies and upload your score to the leaderboard!
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Like most of Unity developers, I made a tiny horror game; But it's with full lights on!
Based on a creepypasta, the Backrooms brings a nostalgic feeling of being lost in endless piles of empty rooms with fluorescent lights at full hum-buzz.
You have to find your way out, but of course, some "friends" don't want you to leave. If you don't "wake up" in time, your nightmares will drown you.
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
God save you if you hear something wandering around nearby, because it sure as hell has heard you."
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