7days.rar
(1,13 MB)
Complete
Point and Click
Adventure Game Studio
Sequel to "5 Days a Stranger" and Part II in the "John DeFoe"-series.
Nearly four hundred years have passed since what became known as the DeFoe Manor Incident, when an eccentric cat burglar known as Trilby brought an end to the reign of terror inflicted by a murderous wraith, the ghost of Sir Roderick DeFoe's abused, unwanted son.
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The incident is now remembered only by scholars of urban myth, and the true facts of the case are lost behind endless conjecture and fictionalisation.
Mankind has moved on from mother Earth, and after the invention of warp technology, is fast mapping the universe one light year at a time. Due to a shortage of materials, the Earth Federation instigates a new program to upgrade old and retired vessels. The Mephistopheles, a small ageing scouting craft, is the first ship to undergo the process. Crewed by a new compliment of 6 crewmen, she is assigned to map out the Caracus galaxy.
Just a few days into the assignment, the crew of the Mephistopheles discover an unknown artefact floating unprotected in deep space: an ancient metal locker. Ignoring advice from the Federation to leave it for a research vessel, the captain brings it aboard and prepares to lift the lid..."
I have to admit that I was skeptical at first because I couldn't think of any way to combine the ghost story of "5 Days a Stranger" with the space setting of "7 days a skeptic.
But after playing it I have have to admit that it works perfectly and again it's the atmosphere that makes the game. Very often during the game you will open doors awaiting to see something terrible shocking behind it (in most cases there will be nothing) and in several moments you'll have goosebumps on your skin. So let me post a warning: DON'T PLAY THIS GAME AFTER MIDNIGHT WHEN YOU'RE HOME ALONE!
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