Serenade of the Sirens Serenade of the Sirens Chukobyte
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Subscribers: 37

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Serenade_of_the_Sirens_Linux_Demo.zip (62.1 MB)
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Serenade_of_the_Sirens_Windows_Demo.zip (60.3 MB)
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Serenade_of_the_Sirens_MacOSX_Demo.zip (62.4 MB)
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Steam Early Access & 0.6.0
Serenade of the Sirens is now available on steam in early access! You can check out the link below:
https://store.steampowered.com/app/901000/Serenade_of_the_Sirens/
#devlog

0.5.25
Updated arrow cursor for compass, other minor tweaks, and bug fixes.
#devlog

0.5.24 - Added Sound Effect to Dash/Dodge
Added sound effect for dash/dodge, tweaked other sound effects, and fixed bug in retry menu (input freeze).
#devlog

0.5.23
Another small update to push minor visual tweaks and bug fixes.
#devlog

0.5.22
Minor update that includes doubling Seika’s starting mp, balancing ring items for boss fights, and updating enemy electric eel’s attack.
#devlog

0.5.19 - Updating Level Countdown Timer
Updating level timer display. It's currently set to reveal a ghostly piranha, but I'll probably change this in the future. Maybe to something like a clock. Also added a visual and sound indication for attempting to buy something without the required note amount and for attempting to unlock a locked treasure chest without a key. Last but not least, updated the minimap button to show/hide the minimap and the new level display timer.
#devlog

0.5.16
General bug fixes and small tweaks to intro cutscene.
#devlog

0.5.14 - Intro Cutscene
Added in intro cutscene.
#devlog

0.5.13 - Added Zone Completion Display
Clearing a zone now displays how many gold pearls were obtained from the zone (WIP).
#devlog

0.5.11 - Piranha Fish Update
I have been and will be continuing to push a small series of updates. This new update contains tweaks to enemy piranha fish and bug fixes.
#devlog

0.5.5 - Dash/Dodge Addition
Updated the turbo mechanic into more of a dash/dodge. I wanted to give Seika the tools to get out of sticky situations and I believe the new mechanic does just that. Now turbo does a quick dash with invincibility frames! I will continue to tweak and refine this and other mechanics in future builds.
#devlog

0.5.4
An uneventful update with small tweaks and bug fixes.
#devlog

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