https://drive.google.com/file/d/1B39ALJC7vtspK7IAhayZnZyVnUqHElgX/view?usp=sharing
Website
Demo
RPG
Unreal Engine
Dead Sector is an immersive souls-like which plays in a dystopian future. Enter the depths of the playable teaser and find out why more and more underground sectors lose contact with the surface. Fight against mysterious creatures and use their life energy to charge your equipment.
1 Updates
Long time no see,
we are working hard on the new game, but wanna also take some time to look back and improve Dead Sector with the knowledge we gathered over the last few months. We really like every kind of feedback, for this update. For everyone who did not played our Sci-Fi-Souls yet, it would be good time to try it out now. If you find any issues feel free to tell us. :)
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Important Note:
CONTROLS:
The Demo is optimized for gamepad, but can also be played with the following key bindings.
Additionally you can create your own input scheme. NON-COMBAT:
E = Interaction
W,A,S,D = Walk
Ctrl (hold) = Run
Space = dodge COMBAT:
LMB = Light Attack,
RMB = Heavy Attack
MMB = Lock-On Enem
Q or E switch between Targets
R = Recharge Health (require one E-Cell) HARDWARE RECOMMENDATIONS:
CPU: Intel Core i5-4690 3.5GHz or better.
GPU: GeForce 970 Series or better.
RAM: 4 GB.
HDD: 7 GB TEAM
Artjom Fransen - Game Director, Animation, Level Design & UI
Charly Preisig - Programming, VFX & UI
Valentin Fischer - Conceptart, Texturing, Modeling & Rigging
Audio by Fabian Deiss & Niklas Wienböker SUPPORT CONTACT:
ContactTheDeadSector@gmail.com
Twitter.com/TheDeadSector
Discord.gg/EEV2YZa Show Less
CONTROLS:
The Demo is optimized for gamepad, but can also be played with the following key bindings.
Additionally you can create your own input scheme. NON-COMBAT:
E = Interaction
W,A,S,D = Walk
Ctrl (hold) = Run
Space = dodge COMBAT:
LMB = Light Attack,
RMB = Heavy Attack
MMB = Lock-On Enem
Q or E switch between Targets
R = Recharge Health (require one E-Cell) HARDWARE RECOMMENDATIONS:
CPU: Intel Core i5-4690 3.5GHz or better.
GPU: GeForce 970 Series or better.
RAM: 4 GB.
HDD: 7 GB TEAM
Artjom Fransen - Game Director, Animation, Level Design & UI
Charly Preisig - Programming, VFX & UI
Valentin Fischer - Conceptart, Texturing, Modeling & Rigging
Audio by Fabian Deiss & Niklas Wienböker SUPPORT CONTACT:
ContactTheDeadSector@gmail.com
Twitter.com/TheDeadSector
Discord.gg/EEV2YZa Show Less
Languages:
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