Swift Kaleido! is a fast and intuitive platformer that won't hold your hand; with level design so precisely crafted that you'll end up learning as you play. **This is a Testbuild for Swift Kaleido, not the final product!** [Testbuild] Swift Kaleido! - Version 11.083 - Updated: 16:30 15/11 - 17 Coins collected and fastest time is now implemented for [Faulty Plumbing] aswell as [Neglected Underworld]. Menu system: Decreased menu toggle from 0.2 per second to 0.4. Levels added: Designed two more levels for the last zone, these arent tiled and will be subject to... Load more
Game: Dante Lundell [Theihe] Audio: Eli Coutch [Re:Coutch]
Controls: IJKL Spacebar/shift to sprint. Number keys to change colour.
Current version: Testbuild Call Me Old Kaleido - Version 1.019 - Updated:16:17 7/5 - 17 Call Me Old Kaleido's first official build will go live on Indiexpo! Splashscreen and infoscreen about the build added. Tweaked levels: 23, 29, 8, 27, 38, Camera is now hidden. Parallax for UI set to 0,0 Lava looks the same on all levels "Hold to sprint" sign added. Ending loops back into credit screen. Music now plays properly "Press M to Mute" text added to UI Yellow is locked pre lvl 39 Fixed pesky bug where some levels would repeat. Added cursor