This is the first demo version of an in-development maze puzzle game. There are currently 10 levels in this demo, though I already have a few more finished which will feature in the next demo. For more updates, follow me on twitter too. @ApothicalSLanguage: EnglishShow More
The aim of each level is to reach the green light orb and collect coins within a turn limit.
The state of the completed levels and coins collected is automatically saved. To load the autosave save file, select the "Load Autosave" button. The "Load" button loads the data you save via the "Save" button on the Pause Menu.
If you find any bugs etc in the game, please contact me via twitter@ApothicalS or my email: firstname.lastname@example.org
Q: No matter what I do, I can't complete level 10. Is there a bug on level 10? A: As far as I know, there's no bug on level 10 that stops you from competing that level. There is a trick to the level that may require some trial and error. Watch how each block moves when you move. You should be able to compete the level once you figure out the behaviour of the blocks.
Q: How many levels will there be in the final game? A: I'm aiming for at least 50 levels ready in the game before releasing it on any store. Originally, I planned the game to have 100 levels. So maybe that time will come in the future. I may add more and more through updates.
Q: Where will the game be released? A: Currently I'm aiming to release the game on the Google Play Store as I'm developing it for Android devices. But I'm making the game with Unity which makes it easier to make different versions of the game, so there may be other versions in the future such as a version for Steam. As of yet, there's no plans for an iOS version.