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Update 0.4.99a, The rising of the cards!
As usual, we wish to share the thought process we adopted while developing.
From the first alpha of the game, upgrading your Grim Lord was a big part of the experience. For those not familiar with the game, in Grim Horde, you need to fight your way through enemies, and eventually, a Dark Wishing Well appears, giving you access to an upgrade panel.
We now changed the Upgrade Panel to reflect a deck builder setup. We also changed the Lucky Roll to an actual Re-Draw.
We hope you will find this better fitting and appreciate the stylish card backs!
Design-wise, we chose to change the presentation of an existing system. However, we don’t want just to make things look prettier! The new-look allows us to communicate some exciting mechanics and possibilities of the upgrade system to our players. You may already have spotted the Necromancy PhD upgrade, which increases the Zombie attacks while sacrificing the attack power of other units. Expect more of these deeper strategies in the future.
This design change goes hand in hand with our commitment to give more control over the minion hordes and the towers, as many of you asked while keeping the primary summoning game loop intact.
We would like to know your opinion about this! Do you like the Deck system? Which kind of unique cards would you like to see in the future?
Join our Discord to share your feedback with us.
As always, thank you for your attention and support. Please look forward to Grim Horde’s future updates!
Change Log 0.4.99a
New UI style.
The upgrade system now uses a deck-building mechanic (check Below!).
Minions now are more prone to respect their AI combat priorities.
Changed minions and defenders' colors.
General game balancing.
Increased game speed by 20%.
We hope that you’re going to enjoy our new Grim Horde update!

Major update!
Change Log 0.4.0a
- Added Boss Fight. Say hello to Cornelius Jr.!
- Removed destroy target system.
- Destroyed buildings can reveal a soul well that, if reached, allows the player to buy upgrades.
- Added compass system to point to important targets (e.g. wells, boss).
- General game balancing.
- General improvements to UI.
- Zoomed out the game view to show more of the player's surroundings.
- The demo now has a proper end.
#roguelite #changelog

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