Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970M       (ID=0x13d8)
    Vendor:   NVIDIA
    VRAM:     2991 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween50.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\PandaBehaviour.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\PandaBehaviour.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\FullSerializer - Unity.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\FullSerializer - Unity.dll into Unity Child Domain
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Mono.CSharp.dll (this message is harmless)
Loading E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\Mono.CSharp.dll into Unity Child Domain
- Completed reload, in  0.301 seconds
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\works\programs\GameProjects\Prototypes\Battle\Build\PC\BattleMath_Data\Managed\System.Xml.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 69.888855 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.317286 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1674.
Total: 1.367041 ms (FindLiveObjects: 0.108163 ms CreateObjectMapping: 0.142901 ms MarkObjects: 1.100186 ms  DeleteObjects: 0.014605 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 21.039724 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2394.
Total: 1.132950 ms (FindLiveObjects: 0.110531 ms CreateObjectMapping: 0.063161 ms MarkObjects: 0.948994 ms  DeleteObjects: 0.009868 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.204632 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3100.
Total: 3.446617 ms (FindLiveObjects: 0.813198 ms CreateObjectMapping: 0.800960 ms MarkObjects: 1.804431 ms  DeleteObjects: 0.026843 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.132556 ms

Unloading 322 unused Assets to reduce memory usage. Loaded Objects now: 2621.
Total: 1.585341 ms (FindLiveObjects: 0.069871 ms CreateObjectMapping: 0.097504 ms MarkObjects: 1.297958 ms  DeleteObjects: 0.119216 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 15e0 -> priority: 1 
  Thread -> id: 5cc -> priority: 1 
