Some overall pointers: Walljump doesn't seem to be very intuitive. Fall speed is WAY too fast. The player doesn't see enough of the screen at one time which means planning your acent/decent turns out to be really difficult. Since you can jump through the pins I assumed that you could jump through the "lift"- being blocked costed me my only chance of clearing the first map, from there on it was a waiting game. Jump sound effect is a bit too loud with no way to turn it off. (Continued Below)
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