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[Testbuild] Swift Kaleido! - Version 8.052 - Updated: 18:09 1/7 - 17
Goal sprites implemented.
Level 61 and 71 swapped places.
Level 56 remade. Horizontal levels will eventually be removed from the game entierly.
Bumper collission box changed.
Bumper now plays a frame on collission with it.
Player controls:
Sliding fallspeed: 35->40
Bullet speed: 145-> 155
Sprinting deacceleration 140->135
Particle effect at 31:
Tweaked colour
Tweaked rate
Tweaked size
Fixed goal and player layering.
Sprites tweaked:
Grass Basics single tile
Frozen Wasteland single tile
Fungi Grotto single tile
Neglected underworld single tile
Tweaked levels: 23, 29, 30, 31, 32, 34, 36, 52, 56, 63, 69, 71, 72, 73
Tweaked decor: 21, 31, 32, 43
Tweaked tiling: 27, 29, 30, 34, 68, 69
Tweaked starting position: 31, 32

[Testbuild] Swift Kaleido! - Version 8.051 - Updated: 17:19 30/6 - 17
Three levels added! 71-73
Animated tutorial screens added!
Levels 8 and 9 switched around
Added 'Level select' and 'Options' button.
Tweaked 'credits & contact button for Fungi Grotto and Faulty Plumbing
Fixed bug where the entire screen would go black if testers entered 'x zone'.
Fixed bug where music would sometimes play when 'zone select' button was pressed.
Enemy bumper sprite tweaked.
Enemy bumper collission box tweaked.
Enemy shooter sprite tweaked.
Enemy shooter rate 0.15->0.13
Extended fadein duration.
Player controls:
Jump Strength 131->134
Jump Sustain 137->139
Tweaked levels: 22, 31, 38, 51, 64, 67
Tweaked decor: 21, 64
Tweaked tiling: 64

[Testbuild] Swift Kaleido! - Version 8.050 - Updated: 00:25 30/6 - 17
A greenscreen room is now avaliable for editing purposes.
Made the 'credits' button for the menus. It changes depending on what zone you're currently viewing.
Changed bumper sprite!
Tweaked enemy bullet sprite.
Exteded enemy bullet collission.
Twekaed the colours on:
Bumper- Magenta
UI text
Ui icons
Kaleido's scarf
Goal
Particle effects when player picks up gun, also changed rate from 15 to 10.
Resetting global variables on splashscreen.
Testbuild text scale 2->1.5
Will preload music on splashscreen, hopefully this will debug the music files a little bit.
Player controls:
Jump strength:
133->131
Tweaked levels: 34, 35, 45, 52, 60, 68, 69
Tweaked tiling: 6, 8, 18, 22, 23, 45, 61, 69

[Testbuild] Swift Kaleido! - Version 8.049 - Updated: 11:33 29/6 - 17
Three new levels in the [Neglected Underworld] zone!
Shrunk the spike collission box.
Death SFX lowered from 0db to -5db for when the player collides with:
Enemy Bullets
Enemy Bumpers
Tweaked levels: 7, 8, 23, 55
Tweaked tilings: 50, 55
Tweaked starting position: 18, 55

[Testbuild] Swift Kaleido! - Version 8.048 - Updated: 14:30 28/6 - 17
Shooting controls reverted due to it conflicting with walljumps and poor player reception.
Player gravity 350->400
Tweaked levels: 1, 7, 57, 58

[Testbuild] Swift Kaleido! - Version 8.047 - Updated: 14:05 28/6 - 17
More music!
The intro to [Grass_Basics] has been added!
Controls have been revamped!
You now shoot with the jump button and [tab] can be used to sprint.
Debugged [Frozen_Wasteland] music.
Death SFX 0db->-5db.
Wallstick particle changed from 'jump' particle to 'sprint' dust particle.
Wallstick particles spawn every 0.05 seconds instead of 0.15
Camera horizontal speed: 0.05->0.08
'Call Me Old Kaleido' Changed to 'Swift Kaleido' in credits.
Tweaked levels: 18, 30, 35, 45, 47, 52, 57, 61, 65
Tweaked tiling: 22, 49, 50, 57, 58
Tweaked tiles: Ice corner tile, Cavern single tile.

[Testbuild] Swift Kaleido! - Version 8.046 - Updated: 18:10 27/6 - 17
6 brand new levels! This marks the beginning of the zone [Neglected Underworld]
Level 43 was moved to become the new 61. This means there's a new level at 43.
New mechanic!
There are now enemies that will shoot either horizontally or vertically.
Spike sprite edited to increase readability.
Pc moved up a layer
Goal sprite moved up a layer
Credits page edited to change 'THIS IS A TESTBUILD FOR CALL ME OLD KALEIDO, THE SEQUEL TO CALL ME YOUNG KALEIDO' into THIS IS A TESTBUILD FOR SWIFT KALEIDO, THE SEQUEL TO CALL ME YOUNG KALEIDO. '
Centered text at credits.
Removed one block of text at credits.
Character spacing at credits +1
Player controls:
Sprinting deacceleraion 125->140
Normal deacceleration 150->160
Max Fall Speed: 180->150
Tweaked levels: 35, 37, 38, 43, 44, 60
Tweaked tiling: 38, 43, 57, 38
Moved starting position: 45

[Testbuild] Swift Kaleido! - Version 7.045 - Updated: 02:27 25/6 - 17
Fixed bug that would make endless sprites spawn when the up arrow was held down
Stopped music from overlapping after the game was finished
Tweaked levels: 44, 60

[Testbuild] Swift Kaleido! - Version 7.044 - Updated: 23:13 24/6 - 17
NEW MUSIC IMPLEMENTED!
@re:coutch 's WIP soundtracks for Grass Basic and Frozen Wasteland has been implemented!
Fixed bug where animations would sometimes refuse to play.
Player fallspeed: 150->180
Bullet speed 130->145
Changed ice timebox sprite
Wallstick extended with 0.05
Tweaked levels: 34, 43, 57, 60,
Tweaked starting positions: 60

[Live!] Swift Kaleido! - Version 7.043 - Updated: 18:47 23/6 - 17
A whole new menu system! You currently have to navigate it using the mouse or the left stick on the controller if it's connected. This will be changed to be on a grid system once feedback on the layout has been taken into consideration.
Remade the background sprite for menus for optimization.
One more level added putting the number at 60!
Brick zone has been removed and replaced with a new skin.
Zones last for exactly 15 levels each.
All zones have been named!
Grass Zone-> Grass Basics
Ice Zone-> Frozen Wasteland
Cave Zone-> Fungi Grotto
Pipe Zone-> Faulty Plumbing
[NEW ZONE] Neglected Underworld
Level select sprites have a proper skin depending on what zone they belong to.
'Level time' sprites have been added, but times are currently not saved.
Remade the background sprite for menus for optimization.
Fungi Grotto and Faulty Plumbing is locked off for non-testers.
'Speedrunning only' has been changed to 'testers only' to avoid confusion.
'Testers only' colour changed from pink to white.
Player controls:
Jump sustain: 130->137
Jump strength: 130->133
Sliding fallspeed: 40->35
Fallspeed: 190->180
Normal speed: 85->80
Normal deacceleration: 150->145
Tweaked pipe corner tile
Tweaked levels: 4, 13, 14, 23, 28, 34, 42, 44, 46, 51, 52, 56, 57, 59,
Tweaked decor: 38, 41, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59
Tweaked tiling: 4, 23, 26, 34, 35, 39, 43, 48 57, 58
Tweaked starting position: 19, 38, 55, 56

[Testbuild] Swift Kaleido! - Version 6.042 - Updated: 17:01 19/6 - 17
Fixed Kaleido's buggy collission box. This should fix all bugs related to walljump and wallstick.
Normal deacceleration decreased from 175 to 150
Tweaked levels: 28, 42

[Testbuild] Swift Kaleido! - Version 6.041 - Updated: 00:32 19/6 - 17
Still working on menu update. This is just an in-between update to fix a bug and tweak wallstick to optimize gameplay
Debugging done to lvl 57's walljump.
Wallstick duraion shortened by 0.05 seconds
Debugged gun pickup on introduction

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