---update happened here, devlog will be written later. #currently_doing
in my Discord can be checked to see changes----
[Testbuild] Swift Kaleido! - Version 11.086 - Updated: 10:10 8/12 - 17
Triple jump with slime pet equipped fixed.
Fixed dust particles not spawning on jump.
SFX now play when you switch to yellow if you were previously red.
Fixed spin animation not playing on collission with bumper.
Fixed animations bugging out on gun shot.
Increased marginal for walljump with 1 pixel
Tweaked sprites: Bumper inactive sprite
Tweaked levels: 56
Tiled levels: 79, 80
Tweaked tilings: 78, 79, 80
Tweaked decor: 63
[Testbuild] Swift Kaleido! - Version 11.085 - Updated: 17:30 24/40 - 17
Deleted all SFXs by Eli Coutch and added WIP SFXs by Karl Frolin:
15 different SFXs for running. - The frequency of these SFXs are based on how fast Kaleido is moving.
6 different SFXs for jumping.
4 different SFXs for shooting.
Added SFXs for colourchanging.
Jump sustain repaired.
Fixed jetpack spin animation.
Fixed jetpack not mirroring on pickup.
Fixed bug where 'fall' anims for Scarves would sometimes trigger randomly.
Fixed bug where green scarf 'jump' anim would trigger wen beard was equipped on walljump.
Fixed bug which would make it take twice as long to move up in menus than to move down, right or left.
Fixed bug that let you 'walljump' off of the roof.
DIsabled repeating jump code.
Disabled sine opacity on toggle.
Level select now works on a grid system.
Decreased marginal for walljump by 1 pixel in height.
Decreased marginal on edgejumping from 0.5 to 0.2.
Added missing frame in jetpack anims.
Increased size on star trail from 2 pixels to 3.
Edited run anim's second frame.
[Testbuild] Swift Kaleido! - Version 11.084 - Updated: 10:30 24/11 - 17
Hatstore is broken to make place for the new layout.
Added a sine opacity for walls when the player toggles colour- needs feedback.
Added sine growth for beam enemy
Removed level 31 cinematic section
Coins on zone and level select will now correspond to the new coins
Changed ledgejump window from 0.2 to 0.5
Optimized animation code heavily, resulting in a reduction of 500 events of code.
Fixed broken jetpack animations.
Added jetpack spin anim.
Fixed bug with certain hats that lacked a frame to fit in the spin animation. - fez, invisibility hat, beard, rainbow scarf
Increased trigger for animation spin from 0.2 to 0.5
Fixed bug where jump anims for equips wouldnt trigger
Turned 'new stripy' into a fleshy scarf.
Added coin for Fungi Grotto
Added coin for Faulty Plumbing
Sped up coin rotation from 4 to 4.5, alternatively 5
Increased size of Fungi Grotto and Frozen Wasteland coin from 16x16 to 20x20.
Hats and scarves layering behind Kaleido
Fixed conflict in animation code
Reworked ledgejump completely, this should make it more reliable
Level tweaked: 78, 56
[Testbuild] Swift Kaleido! - Version 11.083 - Updated: 16:30 15/11 - 17
Coins collected and fastest time is now implemented for [Faulty Plumbing] aswell as [Neglected Underworld].
Decreased menu toggle from 0.2 per second to 0.4.
Designed two more levels for the last zone, these arent tiled and will be subject to change.
Created large decor for [Neglected Underworld].
Created small decor for [Neglected Underworld].
Laser enemy sprite recoloured!
Lasers enemy duration for 'surprised' frame halved.
Gave Kaleido a small backpack sprite if he's got bullets equipped.
Fixed 'zone complete' layering behind 'tester's only'.
Shrunk wallcheck with 2 pixels on either side, this should make it feel tighter aswell as improve the userability.
Deleted 2 small decors from [Neglected Underworld].
Player now layers above pet.
Optimized animationcode, made more responsive and fixed some bugs related to animation triggers.
Motley bar no longer visible in 'trail' store.
Tweaked tiling: 76.
Tweaked levels: 31, 34, 37, 49, 56, 63, 65, 73, 75
Tweaked decor: 19, 31, 62, 63 66, 67, 68, 69, 70, 71, 72, 73, 74, 75
Tweaked pickup: 72.
Tweaked coin pos: 75
[Testbuild] Swift Kaleido! - Version 11.082 - Updated: 15:35 7/11 - 17
A grid-based menu system is being implemented! It's currently avaliable for 'Zone Select' and 'Store Select'! Feedback on movement feel is greatly appreciated.
You can move through the menus using all currently avaliable control schemes.
Tweaked the walljump check to be more lenient in the Y axis.
Removed 'Credits & Contact' from both Zone Select and 'Store Select'.
Removed 'Main Menu' from 'Store Select'.
Hid Camera and Pet Navigation System on intro.
Optimized code for menus.
Hid Motley's bar when entering store.
Removed cursor from menus where the new grid system is implemented.
Added failsafe to make player yellow at the intro.
Added failsafe for resetting global variables.
Fixed but which would make decor fly to the left at the start of the game.
Particle Effects Tweaked:Fixed particles spawning if you collide with a coin that's already fading out.
Tiling tweaked: Fixed tiling on intro
[Testbuild] Swift Kaleido! - Version 11.081 - Updated: 14:10 31/10 - 17
There's been a walljump overlap added which should prevent players from 'messing up' walljumps that they should otherwise have been able to complete. This resulted in a remade walljump system entierly.
Tweaked intro colourchange placements.
Hid camera on intro sections.
Fixed dust layering
Working on remaking the UI. Coin Ui is just a basic square.
Fixed bug which would allow you to triplejump when the slime was equipped.
Fixed bug which would spawn trails twice.
Tweaked levels: 25, 26
[Testbuild] Swift Kaleido! - Version 11.080 - Updated: 16:25 15/10 - 17
Tweaked shooter sprite.
Tweaked coin sprite.
'Item name' and 'Item info' sprites tweaked.
Coin anim tweaked to make animation smoother.
Tweaked intro to include a bumper.
Pressing 'main menu' will now take the player to the intro section.
The laser enemy now looks shocked when the player goes through them, similar to the bumper's surprised frame.
Made store name frames 4 pixels larger.
Moved up store info text box by 1 pixel.
Increased line height in store by 1 pixel.
Intro section waits 2.5 seconds before starting instead of the original 1.5.
Fixed bug where the particle effect for changing colour didn't grow in the intro section.
Fixed trail not showing on intro.
[Testbuild] Swift Kaleido! - Version 11.079 - Updated: 15:10 10/10 - 17
A new intro has been added in place for the old splashscreen!
Added heart trail!
Coins now have a particle effect and does a little spin before disappearing!
Sine opacity has been added to all tutorial screens to make them more noticiable.
Originin of all Tutorial Screens has been moved to the middle.
Motley is now usable as long as his bar is fille above 0.
Motley now makes you go higher from -65 to -75.
Debugged Ammo UI that would sometimes display the incorrect frame.
Ammo pickup's numbers has been changed to yellow isntead of it's default grey.
Tweaked green scarf to make it striped in order to improve contrast.
Tweaked blue scarf to a 'new stripy' with fresher colours.
Tweaked blue scarf jump anim.
Tweaked levels: 36, 56, 73, 76
Tweaked layering: 35
Tweaked decor: 10, 35, 56
[Testbuild] Swift Kaleido! - Version 10.078 - Updated: 12:30 6/10 - 17
Added levels 77 and 78!
Added [Spiral] trail!
The [Purple Beanie] has now been replaced with a [Balaclava] hat! This one will make it seem like Kaleido doesn't even have a head!
Fixed bug which would make some things in the store purchaseable even if you couldn't afford them.
Fixed storefront text defaulting to 'equip' rather than '2'.
Debugging (Issue ongoing) hat frames getting messed up after a spin animation.
Added sine to bullet pickup.
Pets spawn higher up in order to not block out the player at layout start.
Levels 78 and 79 selectable from the menus, doing so will make the tiles default to the new zone's tiles. These aren't done and might cause eyestrain. Start from level 75 to make the skin stay [Neglected Underworld]'s.
Spiral trail purchaseable from the store.
Spin anim will no longer spawn on walljump.
Tweaked levels: 33, 35, 38, 52, 74
Tweaked tiling: 74, 77, 78,
Tweaked tiles: New zone's tiles.
[Testbuild] Swift Kaleido! - Version 10.077 - Updated: 16:12 3/10 - 17
Added Duck Mask!
Shooter no longer shoots bullets at a request of testers where it was mentioned that the constant shooting caused eyestrain. In exchange they now have a laser with opacity sine.
Splashscreen exchanged, still placeholder.
Store sprites updated.
Edited equips sizes in store.
Added Pig flavortext.
Tweaked decor: 66
Tweaked tiling: 67