Who doesn’t love a good natural disaster movie and rooting for the character/s as they use their wits and what they find around them to try and figure out how to survive/escape from the situation they’re in. Whether it be a tidal wave flips your luxury liner (The Poseidon Adventure), you’re trapped in a flaming high-rise building (The Towering Inferno), you’re hit by earthquakes/flooding (San Andreas, The Day After Tomorrow), or an avalanche has trapped you in a ski resort (Avalanche). A natural disaster has befallen them, how do they handle it? Can they survive/escape?
• You may work in a team to produce an entry. • You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public. • Any modules and templates featured in this board are also allowed.
Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:
✓ A working download link ✓ The title of your game ✓ A suitable in-game screenshot
At the end of the month, voting will begin, usually lasting for fifteen days
The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive.
What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.