Hunt 'n Sneak Hunt 'n Sneak
Pixel Engineers
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Hunt 'n Sneak Devlog #4 - Multiplayer Beta Online and Some Bright Ideas!


As the game is prepared to take the plunge into online multiplayer there's been lots of networking changes and de-bugging. Amidst all the chopping and changing the join a friend function has been added so that players can connect with each other and play in a private session. Yay! During this Beta stage of development players can enter their name and start a round to which other players can then join by entering the name of the host player.


Work has begun on bringing the Enchanted Forest level to life. Once we had discarded an acceptable amount of layout concepts we finally came up with the winning ticket. The forest will be populated with a range of flora including giant kapok-like trees, and mushrooms and flowers that resemble something out of Alice in Wonderland. Glowing mushrooms will be a thing (try to avoid eating them) as well as swarms of fireflies (is it a swarm?) that might just give you away.


Currently the game shows all players on the screen at the same time, the camera maintaining a set distance despite the number of players remaining. We thought this was a tad boring, so you know, we got creative. The idea is to create a camera system that slowly follows the centre point between all active players. For instance, if all players move towards one direction of the map then the camera will reveal more playable area!

Whilst our creative juices were flowing we thought it would be really cool to implement a kill cam. Over the next few weeks we are going to trial an effect whereby the camera zooms in on the distance between the Gobbler and the last Pixie standing for that increased adrenaline rush! You'll be up close and personal as the Gobbler closes in on its final victim.

Read the full devlog here:


Hunt 'n Sneak Devlog #3 - #Multiplayer, Abilities and Upcoming levels


The core game mode is now fully networked and ready for lots of testing. Basic matchmaking has also been completed, connecting you to players in your region. Soon you'll be able to jump online and play with your friends, taking on the role of the hunter, now re-named the Gobbler, or the hiders, now known as Pixies. To make this a reality we're currently working on adding a server list that will allow you to see and join games, as well as the ability to join your friend's games by typing in their username.

Multiplayer public demo is going to be available on the 4th April!


In an effort to increase the diversity of game-play we've begun to think about and design abilities for the Gobblers and power-ups for the Pixies. Before the commencement of each round the player taking on the role of the Gobbler will be able to select a Gobbler with a unique ability. Examples include a charge ability, night vision, and a ranged attack. Similarly Pixies will be able to collect items known as moon drops during the round to gain power-ups; including but not limited to invisibility from the Gobblers light, an oil slick, and decoy ability.


You've seen the Dark Cave and Spooky Mansion, but know that we are hard at work putting together new levels for your entertainment.

The pixies Enchanted Forest home is threatened by the Gobbler's insatiable hunger. Amidst giant flowers and mushrooms and beneath the umbrella of the tallest trees, he stalks his frolicking prey. So run and hide little pixies, run and hide or become a tantalising meal for the fearsome hunter.

A Creepy Dungeon is no place for pixie folk, especially when the Gobbler is close by, looming and lurking in the shadows. Within these cold stone walls where once many uncomfortable unpleasantries ensued, the inhabitants now search for a place to hide, to sneak away from gnashing teeth and pinching pincers.


Finally, we've added a Feedback Form accessible from the Hunt 'n Sneak website Homepage ( We'd appreciate any and all feedback you can provide us so that we can work towards providing the most enjoyable game-play experience for you, the players.


Hunt 'n Sneak Devlog #2 - Lighting tests and Online Multiplayer

Online Multiplayer

We have players running around over the internet!! Whoo! I can’t wait for everyone to start playing the game together, and very likely with me.

All we need to do now to get online multiplayer into your hands is to network the gamemode and test, test, and more testing to ensure a fun demo of the online multiplayer part of the game!

Lighting change

Looking over the feedback for the game some players are mentioning that the game is too dark and hard to read what is going on in the game, so I have had a tinker with the lighting and shadows and came up with something that I think feels a bit better without ruining the darkness of the game.

I will be adding these effects into the demo in the next few days so you guys can test it out.


We would like anyone trying the demo out to give some feedback on their thoughts on the game, whether it is good or bad we are interested to hear your opinions! Please join us on Discord ( and let’s have a chat. Otherwise we will read any comments on the game demo pages.

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