So I've been taking some time to plan out and redesign a few things. On the backend I've been testing out new content and will add more once 0.7.x is released. In the mean time, I thought it would be a good idea to patch 0.6.x since I've fixed a few bugs and added a few changes.
In 0.6.8 Seika starts with a chargeable projectile attack. Previously the harp item gave Seika the projectile ability, but I thought it would be better to be in inherent ability instead and have the harp argument the charge speed.
I've also added a new dash attack for Seika. This mechanic isn't fully complete as I'll add more tie ins to it as well as an introduction to how it works in game. I won't advertise it until it's complete, but you can test it by dashing against an enemy an hitting the dash/dodge button again. This also recharges Seika's projectile attack.
Other than that, I've been doing some refactoring. I've stumbled across a few bugs and fixed those as well. New items and content will be in 0.7.x before Christmas!
0.6.7 - Random Level Events
Implemented random level events. These events happen infrequently at the beginning of Seika starting a new level. I will add additional events and tweak how it's currently working in future builds. There are also a bunch of minor bug fixes in 0.6.7.
Small update to add a flash to the electric eel enemy to make the attack more telegraphed. Also fixing bugs related to Seika's animation and the in game shop.
Added descriptions to end game power ups and outlines to objects Seika can interact with.
Small update to add in shop item descriptions, modify values in clam treasure chest, and bug fixes.
Updating procedural generation to include more variation in the size and shape of levels, more enclosed spaces (sometimes), and other minor tweaks. This is in preparation for more upcoming changes to the system including more content for stages. Build 0.6.2 also includes bug fixes for the UI.
0.6.1 - CRT Effect Added
Update to add CRT effect. The CRT effect was originally just in the intro cutscene, now it has been updated and applied all the time. There are also minor bug fixes.
Steam Early Access & 0.6.0
Serenade of the Sirens is now available on steam in early access! You can check out the link below:
Updated arrow cursor for compass, other minor tweaks, and bug fixes.
0.5.24 - Added Sound Effect to Dash/Dodge
Added sound effect for dash/dodge, tweaked other sound effects, and fixed bug in retry menu (input freeze).
Another small update to push minor visual tweaks and bug fixes.
Minor update that includes doubling Seika’s starting mp, balancing ring items for boss fights, and updating enemy electric eel’s attack.