Witchcrafters are skilled sorcerers able to control four elements: fire 🔥, air 🌪️, water 💧, earth ⛰️
With character progression you can master also derivatives: electricity ⚡, ice ❄️, flora🌱, lava🌋.
NON-LINEAR, MATURE STORY
Your choices impacts the branching story, political situation and relations between a cast of distinguishable characters. Estel will evolve from a young, stubborn kid to a mature, but distrustful witchcrafter.
Estel can reach any ledge. Get advantage of the smooth platforming movement and your unique skills. Explore secret caves and sanctuaries, dense forests and wilderness, visit villages and towns.
Witchcrafter's intent is to become a systemic game - with 🔥 fire propagation, 💧 water simulation, physics based dynamics and even terraforming. Decorative elements, flora and enemies should all react to player's actions.
It's a platformer with metroidvania and RPG elements, heavily based on elemental magic spells and unique abilities allowing to reach locked places. It is a story rich adventure with a lot of branching dialogues and difficult decisions to make.https://discord.gg/yWA4Rek