Dreams Of Adventure Dreams Of Adventure Cookies Need Love
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Update in 24h!
As promised the big update with purchasable houses (one atm), inventory, hud, weight, better smithing is coming out tomorrow. It took me 93h + tomorrow's time I will spend working on it before I push it out!
The big wait is almost over and if you want to check it out, drop on my twitch.tv/cookiesneedlove and see the final things being worked on finished and ready to upload! Since I don't celebrate New Year (it's just a day nothing else for me), I have no plans for tomorrow since my best friend moved to China in February and is only coming back at end of January, so there is nothing else to do than work on game, play games and search for job instead wasting time on one day that has no meaning for me personally.
Cheers! See you tomorrow!

​Hey guys!
I have good news! The update is almost done! I will push it definitely before new years with all those fixes and upgrades that I've been working for past few months and I put 90h in the update!
Another good news! I'm almost at 100$ to put the game on STEAM! I gathered 79$ which means 21$ remains! I'm so hyped! I get see one of my two dreams come true! And don't worry! As I always said: GAME WILL STAY FREE2PLAY, nobody will have to pay for it, people can still support me with donation via twitch.tv/cookiesneedlove with bits if they want (goal, if possible, is to gather back the 150$ (not including engine), since that is big amount where I live, like 3-4 months of bills).
​Anyway, it's soon up and hopefully the amount of players increase even more and I hit 1000 players (right now it's 832 on all sights).

Dear friends and players.
The update is still delayed since my private life is getting in way, I'm battling job crisis that is plaguing me for past few years. I do work on the game but definitely less than I used to, I made 50h work right now on the update since last NEWS 2.5 v2 had 40h in a month and a half and I only managed to give 10h on the update. I have six more job meetings and hopefully I will get one so I can continue to work on game and stop the hassle of giving private language tutoring every day so I can just pay the bills and not having any free time since it pays ~2$ for 45minute class and my bills without food expenses are ~55$ + food (per month), + I need to see if I can collect the 90$ to get game on STEAM.
Anyway, the update is delayed until that job thing get's done with. I can send a the update live now, but I still have to finish Bagash - South with quests, events, people. I finished all what I planed for this update, but I want to finish the city as a whole and then send update out so I don't delay finishing the city any longer because the update with city came almost a year ago. As people who play the game know, Bagash is 5 part city with 30-35 quests, probably 50 events, 40-60 people and tons of other stuff and that's without the south part of city.
I want to take this opportunity to say thanks to people who downloaded game or took a look at it, since last update I had additional 70 downloads on indiexpo and 10 on itchio which brings me up to 745downloads on 3 different sites together (not counting facebook and steam forum).
Hope to finish update before new year!

​Hello people!
I have good and bad news about upcoming update.
Bad News:
The update will be delayed due to some personal stuff. I'm searching for a job on past month and since there are elections coming up, so I'm looking to get in the International Election Observation Committee​ during the elections for low salary of 20$ for whole days work. 20$ is good, but long hours and big responsibility, but can't complain, any job is a good job.
Good News:
I added few stuff like new scripts (HUD, Stamina, Post battle report,etc), lot's of quests and events and now I'm working on re-editing the areas with forests and removing the placeholder trees with proper forest. This is taking me a lot of time, since I have a lot of ground to do. I hope the update will be ready for October. I'm working hard and right now I managed to put another 40hours on this update, so my total time spent on the game is 1000+ hours! Yeah... Well, hopefully I will manage to get the game on STEAM (free to play), if I manage to gather the money via donations (90$ needed) or if I manage to get a job I applied and break the 7 year jobless streak that I'm on.
Anyway, that's all I got to post and yeah, I stream the work on twitch​.tv/cookiesneedlove if anyone wants to drop by and talk a bit and exchange ideas and thoughts.

Hello people! A small heads up or news (however you want to call it) is out!
I worked hard on new update and it should come out around 20th. I put some 14 hours in this update alone! I edit lot of stuff, like I added a lot of shadows on boxes, world map walls, chests and buildings as well adding shadows inside tents to give it more closed off feeling. This is just small part, maybe 1% of upcoming update. To give you idea how much it took me just to edit shadows: "I have 185 indoor location's and not counting caves, dungeons, hideouts."
The biggest changes are in how crafting works, mainly how you create Copper, Iron, Tin, etc bars. From new update players will have to smelt ore and heat it inside furnace to craft a Ingot and then combine it with unrefined ore inside the furnace to craft Bars. This is to give more realism to players and not just press inside CRAFTING tab a button and get item. I will see if I can do something with potions and food so it gives more flavor to the game.
And the biggest thing that took me some 10 hours just to edit with events is PURCHASABLE HOUSING! Right now there is only one house to buy for 2000g. It will give player alternative so you can chose if you want to go to city and sleep, do blacksmith stuff, refill bottle for water, make garden so you can get material to make food and other stuff. The house is mining specific. After this update I will make a house and make like a lake so people can fish or grow own herbs for alchemy. The housing area is only half-customization and will probably lag a bit since it has A LOT of event's on it, but after the update I will see how can I decrease the number of event's to improve lag. I added small "teaser" of area which you can buy without having anything build on it.
There are a lot of small things like new quests (4, now the number of quests is 94), event's, rework of prices of items, etc. Anyway, hope the update will hit 20th-ish of this month and hope for more suggestions, bug reports and other stuff from players.
And a reminder:
I'm trying to gather money to buy STEAM Direct to publish the game there to reach bigger audience, don't worry game will be F2P.
I'm still at 10/100$ and still jobless for 6 years. If anyone feels freaky to help out with that, you can visit my twitch account ( ) and donate via bits or stuff, add me on STEAM if want to help out via STEAM Gift Code ( https://steamcommunity.com/id/cookiesneedlove/ ) or just PM here if want to help out. I know I'm e-begging, but as of now I can't spend anymore money on RPGMAKER or STEAM since I need to live (sadly the sweet release of death is probably far).
I'm 32 players away from having 1000 people downloading the game on all three platforms (itchio, indiexpo,rpgmakersite). I definitely have more if I count Facebook, but the info isn't showing on how many people downloaded it for some reason on the game page.

Hello people!
As you know, every dev wishes to have their game published on a platform to get more people to play it, so do I. I'm looking to get my game on STEAM (don't worry it will be for free :D ), and for that I need 100$ for STEAM Direct. I have no job for past 6 almost 7 years, so that for me is a big thing, especially when you take in account that with 100$ I can pay bills for 2 months and still have some left for food. I already invested ~150$ in the game and assets and 900+ hours in this project and I plan to finish it, especially taking in account that right now I have 538 downloads on 3 sites together with no promotion and being a solo dev (not counting FB since I don't see stats for downloads from there).
So, I'm looking for some people who want to support me a bit with getting the game on STEAM by doing this e-begging. I got a donation on twitch a week ago (10$), so I need 90$ more. If anyone wishes to help me out I will put links to my twitch and STEAM account.
Twitch: https://www.twitch.tv/cookiesneedlove 10$/100$
STEAM: https://steamcommunity.com/id/cookiesneedlove/ 10.47$/100$
Also, I will stream on twitch work on game 08 and 09 august 13:00 (CEST +2) so you can join me if you interested or like RPGMaker streams.
As for new update, I will see to put it out either at end of this month or mid September. I had few issues with scripts and had to rework two of them to be able to work. Cheers.

Idiot that I am. forgot to add link to the HUD

I added a HUD now! Love the looks of it! Thanks Galv!
Also don't forget to check the trailer and give some feedback!

YouTube Gameplay

Hey guys! I just finished first ever game trailer for the game, I hope it's at least acceptable :D
YouTube Gameplay

New devlog is here with purchasable houses and their looks! Starting from 6.7v players will be able to buy houses and customize them (to some extent), to their own taste! Inside like the outside will be customization and people can remove the stuff they don't like. Each slot on the map is removable! Since now you will need items to make all that stuff, there are now new items for crafting like Wooden Plank, Nails, Bush Shrub and Tree Roots. All of these are new items that are purchasable by the mason or crafted by player (in this case Nails) while Wooden Planks are made by giving the mason 1 Wooden Logs and 2 Nails to get 2 Wooden Planks.
There will be more houses to come but I will only release this one for now and each house will have unique resource for player to farm, in this case it's a cave filled with ores and possible gems and they will re spawn at random times by a variable so that player don't start abusing it.
I put two pictures and one of them is giving an insight of what the stuff is and it's benefits.
1) Gardening- Players can buy various seeds and plant them to grow some vegetables. Each plot have 4 different vegetable options making in total 16 different vegetables to be planted in the gardens. The player will have to water each plot and then cut the veggies with either sickle or shovel and unless player don't have it, he can't dig them out of the ground.
2) House- A place to call your home! Insides are not done, but it will have few different bonuses like free sleeping, free water (decrease thirst status), some cosmetic (decorative stuff), another house will have some stuff that will replenish HP and/or MP and some other stuff.
3)Drying Rack- Just for cosmetic purposes
4)Outhouse- Comsetic
5)Well- To refill your Empty Flask or Can so you can water the plants
6)Bridge- Unless player build the bridge, he won't be able to access the mine
7) Door/Fence slot- Player will be able to build a door or fence in any of those slots, in case player don't like the looks, he can destroy the slot or customize the look to and extent
8)Fountain- Relaxing spot in your land... It replenishes a bit of your tiredness just by watching the soothing water going away...
9)Trees-Decorative trees. I wanted to make some more, but the area is a bit laggy since there are a lot of events so I opted out for only few of them,
10)Bush-Decorative items. Same as Trees.
11)Stone path-Decorative. Player can either make a stone path or leave the smooth grass and earth underneath his/her's feet/
12)Statues-Decorative (possible to edit those and replenish MP for casters as a kind of holy statue of some sorts)
13)Flower garden- Decorative.
Here is a pic how it looks like:

Almost done with first purchasable house area! Soon I will build the interior and let people customize to an extent ! So happy to work on the game #rpg #openworld

Added lock picking! Now some doors, chests, closets, drawers, etc require you to lock pick it depending on the reward the harder it will be.
The news just keep on coming! xD

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