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2019-07-29

Might've been my imagination but I think the toughness trait isn't working now. Think when I put points on it, it reset itself to 0. Have to test more


2019-07-29

Added where items can be examined before use. If any item isn't working correctly, let me know


2019-07-29

Gonna add an option to retire at tavern for some bonus points.


2019-07-27

Added trophies back in. Even if it looks a little awkward, it's still more fun. Also added that every 10 days, enemies become more powerful/but also gives more xp and silver. Gonna keep working on gradual difficulty until it makes the most sense.


2019-07-27

Added leveling up stats, took out multiple path choices for now until I've reworked them. Changed the world so there's more of a town/dungeon dynamic instead of open-world to make things less confusing.


2019-07-25

Lowered hp and attack of every enemy by 2.


2019-07-25

You now get a rank based on your score and fame.


2019-07-23

Added POWER TOME, it converts hp to mp.


2019-07-23

As more content is added, the difficulty will lower. Right now it is adapted to where you'll almost likely see it all before you die. If many more monsters are added, I will either lower their attack damage or raise the player's level.


2019-07-22

Gave the DUNGEON area a face-lift. Should look a little nicer.


2019-07-22

@UNDYING CIRCLET added. It could save you in a crisis.


2019-07-22

Protect ring doesn't work properly. Need to fix it.


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