0.61 - HUD improvements (DOOM style). Drew a temple.
0.60 - Enemies now explode into loot instead of it being separate events (this makes combat even faster). Made the HUD graphic look more appealing.
0.59b - Action point sprites in combat. Made playing screen smaller to make room for status symbols to show poison/disease, etc.
0.59 - Wheel of Fortune fate card added. Speed adjustment to all weapons.
0.58 - screen transitions
0.56 - Fixed some errors, installed an alphabetical item sorter, made a details screen on EXAMINE that shows all kinds of info but not all items has this yet.
Error: Examination screen won't go away when not in combat.
0.55 - 1/6 chance of randomized enemy drop loot based on their level. Started working on general item descriptions when the command "EXAMINE" is used. Made a general GAME OVER screen that quickly sums up stats. Same goes for the CRYSTAL BALL and looking at player stats.
0.54 - There's 2 Fate cards now, added a fireplace at the tavern that works as a camping place to use items, etc.
0.53 - Fixed bugs that caused game to crash or act weird (walking when dead, etc)
0.52 - Revised menus, many bug fixes, music added
0.51 - Combat improvements, color palette reduction (again) so I can actually get things done but hopefully nobody will really mind.