Serenade of the Sirens Serenade of the Sirens
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Novità Feed Rss Serenade of the Sirens

--- PROGRESS ON 0.11.x ---The updates have been less frequent but Serenade of the Sirens (SOTS) is still in the works! Progress is going pretty good as I continue to redesign and make changes to the game. The next update will be the biggest change yet to come to the SOTS universe, but this won't be for awhile. I'm not in a position to give a hard deadline, but I estimate the next update may be out by the end of the year at the latest. I'll try to give more frequent updates until then as the next build finalizes. So rather than continue blabbering on about an update that's not here yet, I would like to take the time to reflect on the past, current, and future state of the game. I'll do that by talking about specific areas of the SOTS.--- BACKGROUND ---SOTS began as a game jam game for the GameGirl Jam. The theme of the game jam was to make a game that contained a female heroine that took place in a retro world. This gave birth to Seika and Serenade of the Sirens. I originally projected six months to complete the game and I was completely and utterly wrong!--- GAMEPLAY ---I feel like SOTS is getting closer to where I want it to be, but I do recognize that there are some critical issues that need to be addressed before it can reach its full potential. I've highlighted below areas of the game that I'm working to improve:- Attacks (variations), powers ups, and abilities
- Updating Stages to contain more meaningful content. Less empty space. More thematic and mechanical tie ins.
- Enemy and Boss redesigns
- Items redesigns
- Better end game/metagame mechanics and unlocks
- Visual improvements
- More content
- Bug fixes of course ;-)
This by all means isn't an exhaustive list. I've received great feedback and will incorporate them into the ecosystem of SOTS.--- STORY ---There are a few story points in the current version of SOTS but there's not much. What's in the current game often clashes and doesn't do justice to the lore that birthed the universe. With the next update of SOTS, I would like to introduce more of the world and lore to the player. Since more stages and content will be added to SOTS by the time it leaves early access, there will be more opportunity to reveal why Seika is in such a perilous situation and why she is battling her way through underwater caves! Biggest Challenge & GoalOne of the main challenges I've been facing with moving SOTS forward has been shedding what's already there. I'm taking SOTS in a new direction and that requires removing things. Some of these things I've unknowingly grown attached to while developing the game. My goal for the next build is to face and overcome this challenge. Not to change things just to change them, but make things better for the game overall.--- CONCLUSION ---All in all, I've been focusing on the steps to bring SOTS closer to its 'out of early access' form. I'll give more fleshed out updates once they become available. Thank you for tuning in! #devlog

0.10.0 & BeyondHey everyone! It's been a little while since the last update. SOTS (Serenade of the Sirens) is currently undergoing major design changes. There are things that will be added, removed, and modified. I took a break from working on SOTS to come back with a fresh new perspective. I now have a new direction that I want to take the game in and this update is the first among many that will be part of this new direction.The update includes changes to enemy health, player damage, and bug fixes. There will be more updates in the near future, stay tuned. Please be mindful that save wipes will happen occasionally before the game is moved out of early access. #devlog

0.9.4 - 0.9.5Contains bug fixes and saves user option settings. #devlog

0.9.0 - RebuildHey everyone, it's been a while! I have finally finished rewriting Serenade of the Sirens and 0.9.0 update is complete. The original scope of the 0.9.0 update was to update the layout of the procedurally generated levels and the item shops, but as I dove further into it I realized that a rewrite would be more beneficial as opposed to just refactoring. What I didn't expect was how long the rewrite was going to take. Instead of going down the path of the rebuilding the game, time could have been spent working on new features. The trade off was having a better structured project, making some needed changes to the fundamental systems of the game, and preparing the future for more changes.I've been striving with the last series of updates to get the core game solidified so I can expand upon it and I feel like with the latest update the core of the game is at a place I have been wanting it to be for awhile. There are still some additions and tweaks that Serenade of the Sirens need to become the game that I know it can be and they will be applied in future updates as I continue to iterate on the game.A few points before I close out. It will be awhile before the next minor release 0.10.x version update, but I will provide patches to fix bugs and make tweaks to the 0.9.x version. Last but not least, the save file has been deleted with this new update. There is a possibility that saves will be wiped in the future while Serenade of the Sirens is still in early access, but this won't happen for awhile. I'll give a heads up before the next save wipe. Thanks for reading! #devlog

Upcoming Release of 0.9.0 & RebuildHey everyone! It's been awhile since the last update. I normally give updates once I have a new version of the game out, but since the latest version has been in development for awhile now I thought I would give an update before release.In my previous update, I explained how I would be updating the levels and item shops in 0.9.0. I thought long and hard about this and decided to rebuild the game from the ground up! This was done not only to have a better level layout that fit the vision of the game but to also be able to easily add more features in the future.With the trajectory of the current phase of development, 0.9.0 should be out with the next 1 - 2 months. If anything changes, I'll be sure to provide an additional update in the future.Besides changes to the levels and item shop, there will be tweaks to the graphics as well as music/sound effects. As a cancellation prize for the current iteration of development taking so long, here is an updated version of Iceberg Depth's theme: #devlog

0.8.0 - Wide Screen

Serenade of the Sirens (SOTS) is finally widescreen! This gives Seika much more horizontal visibility. There is also a new title screen as well as changes to the background and tile colors. The next series of updates will focus on enemy (including bosses) and item changes. This will be contained within 0.8.x versions. Version 0.9.x will have updates to levels and the item shop. There is also other changes in the works, but I won't reveal until it's further along. If any of the plan shifts I'll provide details in future updates! #devlog

0.7.0Hey everyone! Here is another update for Serenade of the Sirens. The most notable change is Seika’s main attack changing from a close ranged attack to a projectile. I believe this change aligns more with the direction that the game is heading in.I would like to also make a note that due to upcoming updates, which includes newly added and updated enemies, levels, items, and end game powerups, there will be at least one save file wipe. I will go in more detail in a future post. #devlog

0.6.20 - Level Makeover

Hello everyone! Pushing an update to add changes to the level backgrounds, tiles, and coin sprites. I also made changes to the amount of areas in the beginning part of the game. The next series of updates will focus on polishing and tweaking the existing elements of the game. I also have additional content mapped out for the future, stay tuned!


0.6.19 - Currency Update

Small update including tweaks to level generation and coins now representing in game currency. I'm almost to the place where I want to be before adding more content. I'll give more details in future updates. #devlog

0.6.17 - Persistent LevelsHappy New Years everyone! With a new year comes a new path for Serenade of the Sirens! Pushing out a new update to lay down the foundation for multiple paths throughout the underwater caves. The cave paths are currently linear but that will change in the near future.Included in this is update is the addition of persistent levels and the removal of the level timer. Stages now take slightly longer to generate, but I will fix that in future updates. Also, I felt that the level timer didn’t align with my vision for the game so I’m removing it. Last but not least I’m disabling in level events until there are better integrated with the new procedural generation system. #devlog

0.6.16While I was working on changes to the way levels are procedurally generated, I ran across a bug that I can’t believe I didn’t catch. The size of the levels weren’t calculated correctly! I’m continuing to work on 0.7.x but in the mean time I’ve pushed an update to fix level sizes. Another change includes a slight delay to the enemy shark’s attack. #devlog

0.6.14Bug Fixes: * Seika could get stuck when exiting level in rare situations. * Electric Eel Shock and Eva's Flame didn't do damage. (Broke from adding the mirror item) #devlog

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