This week I worked on dialogs, and reducing the texture footprint of Lazr to fit on the PsVita's gpu. Check it out:
This week I worked on levels alot, check it out!
This week I worked on integrating explosions and physics, along with some procedural generation. Check it out:
Here's this week's dev vlog, covering weather, particles, and more hero polish. Check it out!
Here's Weekly Dev vlog #6
Here's the weekly dev vlog #5
Weekly Dev Vlog #4
Lazr's weekly dev vlog has been uploaded:
Lazr's Demo has been updated!This update adds hardcore mode, which removes checkpoints and changes the overworld map to be linear. You'll have to beat levels in order, in other words. A bug with the NPCs was also fixed, where an npc could be stationary and would not animate, and would also block the player. This has been fixed.Here is week 2's dev vlog update:
New Vlog Posted! Check it out here:
Here's a 30 minute playthrough of the current demo:
Major Update! The Lazr demo now has more boss fights, more levels, better art, keyboard support, and a ton of bug fixes. Check it out! :)