In the next couple of weeks, I'll be going over our games AI- the general concepts that make it tick as well as how we adapted those concepts to fit our needs. In this first part, I provide a general overview of all the systems in place.
You can read about it here:
#new">https://exilian.co.uk/forum/index.php?topic=6004.new
#new#devlog #AI #programming #turn-based
#tactical