My experiment of having minimalist graphics seems to be a failure, seems cubes on a screen doesn't draw in players. So I have started to shift the code to allow for more complex graphics, which will be in future releases. A more complex final level added.
Added display of room numbers so that players can give feedback on specific rooms. Also added a skip room option so that players can skip rooms if they are having trouble with them or find them to simple on multiple play throughs
Very early stage development release of a minimalist prototype quick reflex platformer game. #platformer #retro