-Added Tutorial Area at start.
-Added characters in main menu instead of faces. This is visualy more pleasing (at least for me). The aligment can be viewed in STATUS.
-Added battle hurt sound for flavor.
-Added System Options.
-Added Level Up window in World.
-Added new resolutions.
-Added in game world map.
-Added Main Menu, Load and Danger Low HP music for flavor.
-Added parameters to increase when leveling up. Also, added some parameters to classes that previous didn't have, like MDF to classes that didn't use magic.
-Added item/weapon/armor rarity. This is to indicate the value of stuff: White=Common Green=Uncommon Blue=Rare Red=Epic Gold=Important/Quest Item (or useable if certain condition are met, like future event that can give better reward if hold onto,instead selling/using/dropping).
-Enhanced LOAD window.
-Enhanced Shop visuals.
-Enhanced look of bars (HP,MP,XP,TP)
-Changed look of DEATH state icon.
-Save file Diary renamed to Diary(SAVE GAME) to make it more clear and removed "use" option from Ink. (Ink is still needed to save game)
-Increased base (lvl1) stats of all classes.
-Defend in battle increases DEF by 80% meaning less dmg from physical attacks.
-Added BRIBE in battle. This let you escape from battle if there is ESCAPE option On. Boss battles can't be escaped or bribed. Costs 100g -for each enemy in battle.
-In world, reduced size of sprites to make it feel bigger.
-When confused, now spells are cast in addition of basic attack.
-Disabled battle spells from world.
-Fixed some states to expire and added icons and timer to them.
-Fixed Thread description to say it will produce "Cloth".
-Fixed Soothing Soul spell so now can be cast by removing the button that prevented it from use.
-Reduced size of all battlers.
-Sorcerer has starter items now and more starter HP.
-Done some basic spell checks. There is a lot of text so it will take time. Took me 20min to spellcheck some 5% of whole damn game.
-Infernal Flame and Ice Sash spells that are learned if found in world, do damage to entire party rather than the Bandit class. Since all can get the book with the new classes.
-Reverted font in game to default. If anyone has any suggestions feel free to post. Will look for new one sometime later.
-Weapons and Armors re balanced.
-Reduced number of action button from 1st lvl spells.
-Reduced cool down on lvl1 spells.Also, I'm looking if any youtuber or streamer would play the game so I can see how they play to make fixes and balances and even catch bugs. Would appreciate it if you write your link or send message.Thanks.
In addition, I'm also looking for someone who would be kind enough to make a .exe pic for the game. It should be nothing special, I just want to change the default red dragon. Would appreciate it and also will put in credits with link to page if you have. Thanks.
I've sent a fast fix to the game. I had issues that prevent people from entering Woodpine and therefore playing Bandit since he can't pass the area. I suggest to redownload the game you just need to copy the save file inside folder where .exe is. There is also some addition like craftable bags, more places to buy Ink to save and Clemency spell is now fixed.
Hello everyone!The long awaited update (for those who play and care), is out! It's biggest update yet in the game as far as the techincal side of the development. The biggest change is CORE game play. Where as you played as one character (Thief) and with restricted gameplay, since, it's just that one class, now you will be able to play as 8(!) new ones! Yeah! You can now play with different class! It's the same character (One-Eye Billy), eventually I plan to change to different looks or persons, for now he will stay as placeholder just like tress used to until I placed everything by hand. They all have a starting position and starting quest, future updates will elaborate the starter quests and move starting positions as I work on the world locations. TL.DR: many things changed with core game play
1. Sellsword - An ex-soldier class that uses all kind of weapons and gear to rip and tear enemies on the battlefield.
2. Cultist - A harbinger of the dark forces. Uses various spells to afflict enemies HP and abilities. Can use blood sacrifices (kill friendly party members) to do massive damage and afflictions.
3. Paladin - Warrior of Light that strikes his foes with righteous fury. Users both abilities and spells to change the tide of battle.
4. Ranger - Utilities the nature and the environment to strike fear in enemies, unseen. Various traps and few spells that are learned from the time spent with elves.
5. Bandit - Always scheming, uses agility to strike their enemies. A bandit don't shy away form using less savoury means to kill their target.
6. Cleric - Going down path of the Lord, you shy away from violence, but use your abilities to help those in need, while accidents do happen... It's a battle after all.
7. Sorcerer - Going to the school of Magic, you learn various school of spells to damage your foes from afar.
8. Commoner - A common peasant.
New starting positions and quests for all classesMore spells for each class (~20 per class )Class specific items: Scripts, Poisons, Traps, etc.Increased map from 82x85 to 150x120New party member if triggered: PaladinNew states that affect the tide of battleNew world location: Dog and Bone InnNew 25 questsNew inventory lookNew look for Naomi spriteAdded grass on world mapWhen in world, now it says Daegoa ContinentBorder transition areas - When entering/leaving a country, you will enter a border crossing. They are used to indicate where one country ends and other begins, giving various options for future development (like reputations) or areas not yet finished.
Also, we got first ever support for the game via itch.io ! Someone actually paid 2$ for the game (it's free), which means 98$ left to get the game on STEAM (free to play of course)Next FEW update plans:Death Knight class (placeholder) - When you play as a paladin and trigger certain event, you will have option to change the class. It will change entire spell and ability system.
Finishing few more locations that are left over from previous updates
More facial expressions for main character
In depth cooking, blacksmiths, etc
Enchanting - adding stats to weapons and gear
Sets - Getting certain gear will give set bonuses
Adding battle sounds
Adding new location for capital city of Ebrerin Empire (since Lugiria is destroyed and well, a king needs a place to stay)
World sprites of people will be reduced to give more feel of "grand world"
Idle starting screen - for when u afk you get a nice animated area to relax
Skill decay - placing more than one same debuff of at time (exmp.: ignite, if you apply new one it stacks and adds more dmg but will not refresh it. )
Ability to let's enemies to take out the boringnes from the default "Attack Anyone" state by making affected battlers perform a random skill from their skill set, instead of just attacking. Just like how "Confusion" should
World Map - Map of the continent that will have indicator of castles, borders, cities, capitals, ruins, etc
More choices - Instead of having choice 1 2 3 and in 4 you get "Next" and get another set of 1 2 3 4 (next) you will have it all neat and tidy on one screen.
Item stack size - I never like the fact that you where able to carry 99 of same item. So, i have a script now that will let me split stack size to what I want. Probably 20 per stack will be the cap. This means that you can carry more than 99 of the same thing (if you want for some reason), if you have enough space in inventory.
Death animations for enemies - To make it more life like
Enemies like a boss will have more HP bars - This will make certain enemies to feel like real bad ass and more challenging.
AI improvement - This allows for enemies to use skills. Such as its target not having a certain state or its HP being above a certain percent.
Dismantel item improvement
Shop reputations - Allows the creation of shop clouts with independent client levels. The shops will sell additional items as their associated client level goes up. Reputation are gained by spending money at the shop.
Ebrerin Empire will have more locations in future updates
Unique spell animations
Possible separate actor inventory- that will give you more carry weigh
To prevent from having two same classes in party, will change classes of the party members. Example: If you are a ranger, you find Naomi (which is ranger(archer) by default), she will become, bandit (old thief class)). Maybe will leave but have both have different kits. Have to think about it.
(Maybe) Starting with Commoner and by playing you can open class if you find the trainer somewhere in the world. Will still have unique starter quest. This will give option to play as a commoner with few abilities (not spells since they need training and skill).
Reworking quests- Some 40-50% of quests currently are fairly basic and easy to do. Meaning you get to bring back something or craft or kill someone. I will go back and deepen them more
Change class names of party members to differ from player: Player is ranger (because of lore), Naomi is archer (because she's a village girl who used a bow and learned skills, no official training to be ranger and live off land), if people can understand what i mean :DIf want to see screenshoot of the new map, you will need to visit
The big mechanics and core update is almost out! This is last news before the update!
Big news coming so with huge game changes! Update will come soon!
Just a teaser for area that I'm currently working on. Wanted to let people know that I still work on the game (even though the update came out a month ago I got few messages if I work on it).
Currently I'm taking it a bit slow, after 1200+hours of work it takes a toll. I did some enemy and party parameters balancing, fixing some bugs.
Also, I'm almost finished with adding Paladin to be able to enter party if you trigger and finish event.
That's it for now.
Hello players! This new update is more balance focused due the last update where enemies got levels and it was hard to kill them. Now this should be fixed and more balance will come in future updates. As for this one here are some notes whats new.
1)Added drink, eat and sleep sounds- Now when you do some of those actions, you will get sounds. This is to be more imersive.
2)I added the BUG REPORT button that leads you to Trello board- This allwos people who click it and have Trello account to type the bugs and suggestions there as an alternative to indiexpo itch.io or other sites where you downloaded the game.
3)Added spell cooldowns- Spell have now real world cooldowns timers, starting as soon you cast the spell. This is to prevent people to just spam the best spell and fight. Also balances the Auto Battle where AI would also use best spell to fight couple times in a row (this happens ocasioanlly but still not to my taste)
4) Added new Inventory- Inventory now has categories where items/weapon/armor are categorized by class and a "ALL" tab for every item. This is for more order in inventory and renaming the default "Key" category tab.
5)Added Status Menu- When you go ESC/Status you now have more info about your stats and new stats that are by default hidden
6)Added "Steal"- You can now try to steal items/gold/gear from enemies (humanoids) with 50% chance. Usually all humanoids(humans, orcs,etc) can be stolen from in battle, but some don't have the ability to steal, example: orcs in the game are little more than a animal so they don't carry gold and they don't have use for it, so by logic they don't have it and you can't steal it.
7)Added sounds when using items or equiping armor/weapon- Self explanitory
8)Rebalanced enemy xp, gold given and stats - Self explanitory
9)Edited Brawler Club enemies to give few lines of dialogue when starting fight- Self explanitory
This is for now, next update will be more content focused. Leave feedback which is greatly appreciated.
Hey everyone! Some news today/tonight! I started working again on game a bit more frequent since I had to stop work on it since I had to find some part time job to pay some parents health bills. I worked hard and did a lot of work for ~20h past two weeks. I did a lot of enemy balance since I had to when I implemented enemy levels they where a bit harder to kill. The enemy balance will be done in other update after this (next) one, as long I get more feedback.
I added also few things like more in dept status window with more parameters to show and biography to fill out the backstory.
Added also an important script: Categorize item scene. That means that now items in menu have separate windows like weapon/armor/Special(key items)/Potions/Materials/ALL/Consumables/Other(sleeping and other stuff) for easier navigation and cleaner "professional" look.
I also added "skill cooldown". Now skills cast have real time cooldown time (like 20 seconds). That means there is no more spamming best spells to win battles easier or just use mass heal. Will balance in future updates as players send me more feedback and I play test (I play test each update as much I can but I skip battles since there is really a lot in the game).
These are just few things I did right now, it's just for the people who send me message "when's the update" or "is the development dead". I will try best to do more news more frequent.
PS I added link to trello board to help me out with bugs which you can send here
Hello, guys! New update is out again!
Well... Well, I have no idea where to start! Literally!
First off, the update changed a lot. When I say "a lot", I mean A LOT! Let's start then.
First off, I changed a lot of core stuff. Mainly the alignment system. Now, I finally finished some tinkering and now the stuff should look more "professional". Each character start with default alignment. As you and people in your party trigger events or do quests, your alignment will go up or down. Since now there is a option to let each character have their own alignment, I will somehow try to make party members leave party permanently or until you get to alignment number they would accept to join your party. Right now the alignment will impact on the game ending but in next few updates I will try to make it work.
Next off, is how you level up. By default people would get set amount of stats when you gain new level. From now on, you get 1 skill point each level and you can add it or remove to suit your taste. Want a mage who is full physical? Now you can! You are free to build your own stats and rest for no cost. This also impacted more balance of enemies.
Enemies are more balanced now. I reduced stats for all enemies and added level progression for them also. That means, if you are level 1 they will be level 1, if you are level 11 they will be level 11. Not all enemies start with player level. Some start a bit higher so it prevents people from killing a awesome boss as level 2.
Added few more mechanics like appraisal shop where you can try get some mats or awesome stuff (all are items) for cheap. I wanted to make it to be a gamble game where you can try to get an item that is expensive or hard to find for cheap. It's just something to give a player an option, it's more like a black market thingy. Right now there are 3 different material you can get 1) cooking, 2)crafting and 3)alchemy. Later on I will add item indetifying to weapons and armor's.
I removed the bestiary mechanic from game. I figure out that it takes a lot of space and collided with some other scripts so it's out of the window.
-I fixed a lot of stuff like crash in Woodpine quest,
-fishing bar not filling up when casting,
-digging wheat in Woodpine giving flour instead wheat,
-correct shovel to dig stuff,
-Obsidian Potion Shop not being able to enter during the day,
-Small HP Potion only being usable on caster,
-added few battle transitions,
-fixed horse travel from Ivy to Woodpine,
-fixed Plaguefang cave event not being able to enter and the cultist above, and a lot more.
-Turned on logo and intro that I forgot to do for past year...
-Added autobattle if you are too lazy
-Added Combat log display for info in case you missed something
-Added Critical hit sounds
-Added Enemy HUD display
There is a lot of stuff that I haven't mentioned here and too lazy right now, it's 1:16 in morning and I'm typing this to finish fast so I can go sleep to get up early to work 8 for 10e ...
This update had 35hours of work.
Hey guys! Guess what? The new update is out! Yeah! I worked since last night 12h almost to try and push it now, the reason is: I'm probably going tomorrow to move to work in another country for 2-3months and I won't be able to work on game.
So, hit that download play game send feedback and give opinions!
Hey guys! I know I haven't been active a lot past 6 months. There was a valid reason (I think). My PC broke down and all progress was lost, all 2 months of work. That killed me for a while and was not motivated to work, but since past month or so, I'm working on the game again. The update will probably go out in a week or less.There are a lot of things that changed and I hope they will be received well.
Mainly for how basic mechanic of SAVE works. To add more challenge to the game I removed the "save everywhere you want", now you need to have item to do so. You have a "Diary" and "INK" (which you can craft), where you require both to actually save the game. That way people will be more engaged in crafting and gathering, plus, it makes people be more cautious and don't abuse the save option whenever they want.
There are also more interesting things in next update like FISHING BONANZA! Yes, now you can fish and enjoy the calm and soothing hobby. It also gives you chance to earn some quick money and resources.
The Alchemy has been also overhauled! Now it has separate tab and you can purchase different level scrolls to craft them!
All in all it's not too big, but it's rather best I could do after the set back.
Oh, also, I fixed the Flask so now it should work properly.
That's it for now.
Hello all! I got bad news for you this time: My PC got hit by blue screen of death and I lost all my progress since last update of the game (current build that you play) and I got pushed back some month and a half of work. Alas, not all is lost! Since I'm a smart guy (my mother says so), I save every build upon upload just in case and this is no difference. I still got all my resourcess and scripts I just need to re-download the build and re-work all the stuff that I got lost.
Fear not, I will work a bit harder to catch up lost time somehow and push update when I can.
In addition this is my first time (probably going to do it two-three more times) and ask if you like the game and want to help me out to put the game on STEAM, you can help me out by donating here ( https://streamlabs.com/meh_streamer
). I need just 100$ to upload game on STEAM and again, fear not the game will ALWAYS BE FREE! I just need a bit of help on that side because that is like a month and half salary.
In addition, I also am doing charity for a friend who has both kidneys shut down and need 65000euro for transplantation via same link, just write down for what it is. (if I go above 100$ I will put it to donation goal, I personally aided as did our friends and his family but it's a lot of money for people here.
Well, that's it for now, have a happy Easter