اخبار 43 Feed Rss Tiki Taka TD

Update 13/1 2017: Speed Rush challenge implemented! Minor tweaks on colours. Balancing tweaks. Minor optimization issues. Sorted through my code into a more structured mess. You can go forward and back in menus. I’ll be more infrequent with the updates on Tiki Taka as I’m working on a JRPG on the side, but the official deadline for TTtd is 27/5.

I'd like to wish you all a fantastic new years and a huge thank you to almost 1500 plays! That's such an amazing number and I cannot properly express my gratitude! New updates coming in January and thank you all for letting me have this well deserved break!

PSA: I'm taking a Christmas vacation from my development for now! Progress will resume in January

Update 14/12 2016:
No sell mode challenge completed with 20 waves!
Tweaked minor thing on the fonts.
Don’t forget to check out the game me and my friend did over the weekend: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=49612 !

Hello everyone!
A heartfel apology to you all for the lack of updates this weekend, I took part in a game jam and the game me and my programmer made can be found here:http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=49612 go ahed and give it a play!

Update 9/12 2016:
The first challenge has been added!! You start with 30 hp, 150 gold but you cannot sell towers! (Still wip, only has 16 waves)__
Added placeholder menus!__
You can now go back in menus. __
Fixed bug with Cacti. It’s now nerfed and only slows enemies by (itself)*0.4. __
Fixed bug where Pyramid would sometimes cost 50/75 instead of 25.__ Highscores still only work locally

Towers will snap to grid when placed!__
Edited colours on ‘mute’, ‘SFX’ and ‘pause’ buttons on Sci-fi buttons.__
Fixed bug where Pyramids could be placed on corner pieces.__
Optimized game slightly.__

Heavy rebalancing to ALL waves! _ Highscore system implemented, BUT only on local storage! Online highscores coming in next update! _ Edited map select to make maps more properly reflect the map design! _ Finished the info boxes around the UI! This also shows the proper dmg output of towers! _ Fixed bug where Towers would sometimes disappear if dragged outside of the game! _ Made Pyramid better reflect it's real range! _ Edited corner pieces to make them look better!.

Added tons of info blocks to make the game more easily approachable to new players. Pyramid got a minor nerf and now shoots slower in order to bring Tiki back into the meta and make Maneki Neko tower more viable. Some waves got rebalanced.

Added Maneki Neko Tower that generates money for the player! It will need further balancing down the line, so make sure to playtest!
Tower limit extended to 25 towers! Minor bug fixing on Tiki Tower. Tell me what you think about this update, it's quite heavy! :)

Heavy bug fixing!: Towers no longer shoot two bullets in a row. Towers now shoot at the right speed regardless of level.
This means that the game is slightly unbalanced, please give me feedback so I can fix this before the issue escalates. ____
PS The upcoming tower design can actually be found in a map, can you find it? ;)

Bug fixing: Pyramid (and Monument) didn’t do the proper amount of damage to the Mad Lad. Cacti lvl 2 able to be selected again.
Added sound controls. The plans for another tower is in the works!

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