No more slow starts! Difficulty starts at the highest intensity now.
Replaced the asteroid and explosive asteroid sprites
New animations for the explosive asteroid
Improved the game feel by making shooting and close calls more satisfying
New Perk System!
Added a new perk system; currently with one perk, which can be unlocked by beating the first boss
Huge Background improvements!
Now has a pretty starry space background
Also added some planets and a galaxy to appear in the background sometimes
Minor UI improvements
Added a boss fight!
Now with meteors and explosive meteors
Added a bonus for close calls
Changed one of the previous mini-bosses to be another enemy type
Improved the shooter mini-boss and added two new mini-bosses
Added two new special items that you get by killing the new mini-bosses
Heads up! I'll be resetting the leaderboard, because the new update makes the game significantly harder! So, previous high scores might be much harder to achieve. Hope you understand!
Improved player movement significantly, while also making it more difficult(but the maneuverability is so sweet!)
Made the game more balanced:
Enemies will now move at random speeds without incremental speed increase
The bosses will also have a fixed speed, to prevent them from instantly killing the player when they spawn later
Adjusted the spawn system to increase the number of enemies appearing over time instead of increasing enemy speed over time
One of the two bosses will spawn every 30 seconds randomly instead of having a fixed spawn pattern
Shielded enemies will also spawn randomly after the first time
Added a crosshair
Added downloadable versions for Windows, Mac and Linux
All these balance changes were done to make each run more exciting and random, making Retrospace more of a Rogue-like. I hope everyone enjoys these new changes.
Added improved effects(more 'splosions!)
Added a new background(now you can see that you're moving)