Rules
Judging
The video games will be judged on the following criteria:
Educational Value (20%) incorporating accurate info about Teen Dating Violence
Entertainment Value (20%) providing a video game that people will want to play
Increasing Awareness (20%) offering an eye-opening experience to help people recognize the prevalence and ubiquity of abusive relationships
Fostering Advocacy (20%) empowering friends, family, and bystanders to get involved when they witness relationship abuse
Game Elements (20%) incorporating elements of game play like goals, rules, interaction, and competition
Learn more about the 2016 judges on the Judges page.