added: - new local multiplayer gamemode!
bugs fixed: - after killing an enemy with the stab fatality, sometimes it happened that he was still alive after the animation - dodging backwards two times in a row now works correctly instead of changing direction in-between
Added support for Xbox 360 and Xbox One Gamepads.
changed: - hitting an enemy behind you with an air throw will now turn you in the direction of the target - after a sword clash quicktime event, you will automatically jump to the enemy - casting an attack when no one is in front of you will not make you dash away anymore - ground smash now throws enemy away with great force - charged attacks (front and up) now will not be interrupted even if you get hit (you still take damage) bugs fixed: - sometimes player was stunned after getting up from the ground after being impaled - after a sword clash, sometimes the player kicked the opposite direction, missing the enemy - no pause screen in quickdraw mode
changed: - removed manual jump because useless in terms of gameplay. Strikes that knock airborne already have auto-jump enabled - dashing in air now requires a double key press instead of a single key press (the same as dashing on the ground) - airborne attacks now miss less often - removed some debug functions that were left in the final release - added a credits section in the main menu that also links to the feedback form - player hitpoints raised from 300 to 500 - juggernaut hitpoints increased from 1000 to 1100 bugs fixed: - player can no longer execute airborne enemy twice - player can no longer change direction after an airborne attack - fixed some rare cases where in challenge mode the next wave wouldn't spawn if you killed more than one enemy at once