Another patch has been uploaded because of an embarrassing mistake... I put the player's spawn position in the wrong place!
Gotta love them bug fixes because there's been quite a few more today!
Hi again, more minor bugs have been fixed today along with another game-breaking bug. Other minor changes have been made too, including a suitable ending for the demo explaining what's coming up in the next major release and how you can obtain more information about it (and play test builds when available) in the Discord server.
Some more bugs have been squashed today along with some more minor changes.
Yet more game-breaking bugs have been squashed today. Also some other minor changes have been made too :)
Another update has been published to fix 2 more game-breaking bugs.
0.5.1 for Windows is now available to download (or play in-browser) and fixes a game-breaking bug.
Here are a list of things that have been added/changed:
The Rat enemies are going to be made slightly weaker Minor dialogue issue with the blacksmith saying "Definitely" twice The Slime enemies are going to be made slightly stronger The Poison Blade skill will use 10MP instead of 5MP The Double Attack skill will use 15TP instead of 20TP The first Overworld's random encounters are going to be increased slightly (Currently Windows-version only) Going to review the game's performance in animation-heavy areas - To aid with performance, I have added a feature to the game that will pre-load assets before the game begins. This should hopefully increase the game's speed. Followers will be disabled in Nessa's shop The cost of Accessories will be greatly reduced and will cost between 400-600G While there may be more bugs in the further parts of the game, I'm going to temporarily enable the ability to save anywhere (without the need for Inn's and Camp Sites).
That's all for now, enjoy!