Lost insight, more than a game, is an experiment. It's the desire to tell a unique and abstract story: enter a world of strange characters and let yourself be drawn into a more personal story than you think.
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The incipit is very simple: the story is about a knight who has a mission to accomplish,
namely... he has to kill a man. To do that he will have to find it first... which is why he'll meet Lady Lyssa, for help. What he doesn't know yet is that the journey will be quite peculiar.
The game is a visual novel with common graphic adventures elements. You'll have to talk with different people on your way and you'll have to solve puzzles to advance in the story. The game duration is quite short, we talk about two hours at most; this doesn't mean that it will be a strictly linear experience: in fact there are three possible endings!
It's now up to you to lose yourself in this experience.
Now i need to play more to find the other endings.
Dopo aver fatto la scelta (ho voluto sperimentare le 3 prima non accettare la spada, poi accettarla e infine accettarla in un primo momento e rifiutarla dopo, in sostanza ci sono due finali) il gioco termina, quindi è un mini game a quanto ho capito, style una novel story, complimenti.