Magic and items are their own categories in combat to make things easier. Making the game use 1 color only made it very ugly so it wasn't even an option. Just got to have to take my time... Still hope in the future that there will be so many events that each adventure will be unique and not so repetitive.
Working on a spin-off of this game called "Shadowmain," if you'd like to try the demo area, the link is right here. This is where I test mechanics, etc. Endless Combat Dungeon isn't abandoned. https://buckthorn.itch.io/shadowmain2
Re-working how inventory items are used so that the player can hold an infinite supply instead of just 4. It's going to take a while before it's done. Also, treasures are going to become sellable items that can be pawned off and will only count towards your score if still in your inventory.