Call Me Old Kaleido is the sequel to the well recieved 'Call Me Young Kaleido' which takes fluid movement, tight controls and the clean concepts from CMYK to a whole new level! This is a Testbuild for Call Me Old Kaleido, not the final product. New updates will be coming every week so make sure to ❤ us and give us five stars to support the future development![Testbuild] Call Me Old Kaleido - Version 5.031 - Updated: 17:59 25/5 - 17 Jump safenet added! The extra duration for when you can get saved from a faulty jump is 0.1 seconds. New keyboard sprite for tutorials Teleportation SFX implemented Ui positions tweaked slightly Non sprint deacceleration increased from 130 to 175 Death SFX changed from -5DB to 0...Load more
Game: Dante Lundell [Theihe] Audio: Eli Coutch [Re:Coutch]
Controls: IJKL Spacebar/shift to sprint. Number keys to change colour.
Current version: Testbuild Call Me Old Kaleido - Version 1.019 - Updated:16:17 7/5 - 17 Call Me Old Kaleido's first official build will go live on Indiexpo! Splashscreen and infoscreen about the build added. Tweaked levels: 23, 29, 8, 27, 38, Camera is now hidden. Parallax for UI set to 0,0 Lava looks the same on all levels "Hold to sprint" sign added. Ending loops back into credit screen. Music now plays properly "Press M to Mute" text added to UI Yellow is locked pre lvl 39 Fixed pesky bug where some levels would repeat. Added cursor