[...] The game forces you to stop, sometimes, to wait for some events to trigger (like the bridge in the second part of the game, right after the first boss). Some enemies are placed in strange places, and if you get too close at the wrong time, you get killed without any chance of backfiring at them. The story is a bit vague but easy to understand. I liked it very much.(2/2)
Until I have you: the first thing that caught my attention was the pixel art. REALLY good and detailed, along with the backgrounds, which I loved. The music in the main menu is really cool, same with the music in the prologue, although the music in the game didn't feel much like sci-fi. The environmental hitboxes are hard to understand at first. (Part 1 of 2) [...]
First of all: i\'m a AprilSkies-fan.Please,don\'t hate me.But the game is..too difficult!The gameplay is too fast and the use of keyboard is necessary!A platform like it can\'t support ONLY the mouse.Also because the grapich has a very cool sci-fi style and a player can\'t see it at this velocity.And no one likes to die so many times.Left the mouse ONLY like a pointer,please.
Some enemies are placed in strange places, and if you get too close at the wrong time, you get killed without any chance of backfiring at them.
The story is a bit vague but easy to understand. I liked it very much.(2/2)
The music in the main menu is really cool, same with the music in the prologue, although the music in the game didn't feel much like sci-fi.
The environmental hitboxes are hard to understand at first. (Part 1 of 2) [...]